Business

The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design

×

The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design

Share this article
The Playbook for Making Great VR Trailers Without Mixed Reality Capture – Inside XR Design



Our series Inside XR Design explores the best of immersive design. Today we’re talking about how to make an incredible VR trailer using just in-game footage. No mixed reality setups, no complicated compositing—just smart planning and a proven playbook. And keep reading, because at the end, I’ll share a checklist of key technical considerations to make your trailer shine, and share a trailer that exemplifies everything we’re about to talk about.

You can find the complete video below, or continue reading for an adapted text version.

First, a quick check to make sure we’re on the same page about why trailers matter in the first place.

Here’s the thing: your game doesn’t sell your game. Your trailer sells your game.

You could make the greatest game in the world, but if you can’t show people why they should try it in the first place, then lots of people will just never will. So I cannot stress this enough… you can’t let the marketing of your game be an afterthought to your game development. It’s part of your game development. If you spend years making a game but just a few weeks making the thing that attracts people to buy it, that’s just not the optimal way to allocate your time.

So, how do you craft a trailer that turns heads—even without the complexity of mixed reality capture? Let’s break it down in three easy lessons.

The Hook

The first and maybe even most important lesson we’ll talk about today is: the hook. The hook is the thing that makes your game stand out. It’s one very specific thing that people see and say “I wanna to do that.”

See also  Photobook Guide for Crafters: Essential Tips for Creative Memory Keeping

It could be really cool combat, a unique art style, a creative gun, or a fun looking mechanic that other games don’t have. It’s your game’s signature.

Whatever the hook is, it should stand out as uniquely fun or interesting compared to other games in the same genre (and yes that means you should be actively playing other games in the genre in which you’re working). Without the hook, people won’t see a clear reason to buy your game over another similar game.

And here’s something that’s really important to understand: for your trailer to have a hook… your game needs to have a hook. If you don’t already know right now what your game’s hook is… figuring that out is step number one before you even think about making a trailer.

Ok now let’s look at an example to the hook in action. The first trailer we’re going to look at is from a game called Hellsweeper VR (2023) from developer Mixed Realms. Watch and see if you can tell me what the hook is:

Ok so what’s the hook? If you said something like “unique combat,” you got it. Literally before any logos appear, we see 10 seconds of some genuinely unique-looking VR combat with the player using interesting weapons and powers and flying through the air.

And the game’s combat continues to be emphasized throughout the whole thing. They don’t stop and bore us with lore or some abstract exposition, they just keep showing the hook. The trailer is saying “this is why you want to play our game.”

See also  Midjourney new website design - phase one now available in beta

Show, Don’t Tell

And that brings us to our next point: show, don’t tell. Great trailers don’t tell you what’s great about a game. They show you. And in VR, this is even more critical—people need to see the fun to understand why they should put the headset on to check your game out in the first place.

Boneworks (2019) by developer Stress Level Zero nails this concept by letting its gameplay speak for itself. Let’s watch:

The way this trailer links together lots of these very unique moments that players can experience in the game creates a picture in our mind about what it will feel like to play the game.

Story Structure

And that brings us to our third lesson: tell a story.

Now, importantly, when I say “tell a story,” I’m not saying “explain your game’s narrative.”

Your goal is to show viewers what they will do, and how they will feel when playing your game. So that’s the story your trailer should tell.

And while it might be tempting to just capture general gameplay footage and then figure out how to cut the clips together later, a better approach is to decide ahead of time what the most important things are that you want viewers to see.

Not only should you decide exactly what moments you want to show, you should also arrange them in a narrative arc. Simply put, that means an introduction, rising action, and a climax to leave the audience with something memorable.

That’s exactly what developer Respawn Entertainment did with this excellent trailer for Medal of Honor: Above and Beyond (2020). As we watch, notice how they carefully choreographed and then acted out intentional moments to create a cohesive story about how players will feel as they play the game.

See also  Making the Most of Your Seattle Renovation

Continue on Page 2: Technical Checklist & Final Example »



Source Link Website

Leave a Reply

Your email address will not be published. Required fields are marked *